;;; QQ: 67762207
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[@main]
#IF
checkpkpoint 2
#SAY
Go away, make haste away! \ \
<Close/@exit>
#ELSESAY
There are a variety of beautiful jewelry, please visit them. \ \
(FCOLOR/10) bulk <buy/@buy + (jewelry class)> ornaments (FCOLOR/12) \
<Buy/@buy> Jewelry \
<Sell/@sell> Jewelry \
<Repair/@repair> Jewelry \ \
<Jewelry production and decomposition/@AccessoryProduce> \
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest> \ \
<Abandoned/@exit>

[@BUY + ()]
#CALL [VimaScript\bulk purchases.Txt] @quantities 

[@buy]
#SAY
That is very good, seems well suited to you ... I have decided to stay, you go first. \ \
<Pre-step/@main>

[@sell]
#SAY
People like you, in the end can come up with what the article is indeed looking forward to.Ǻ~ \ \
<Pre-step/@main>

[@repair]
#SAY
Jewelry repair a lot of trouble ... do not do a direct buy new? \ \
<Pre-step/@main>

[~@repair]
#SAY
Order me to do such things ... \ \
<Pre-step/@main>

[goods]

[@TalkToQuest]
#ACT
Mov D0 0

#IF
Check [209] 1
Check [409] 0

#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
Check [101] 1
Check [301] 0
checkjob Warrior

#SAY

<On the task of dialogue./@CALL_Quest_4> \

#ACT
Mov D0 1

#IF
Check [107] 1
Check [307] 0

#SAY

<On the task of dialogue./@CALL_Quest_7_2> \
#ACT
Mov D0 1

#IF
!Equal D0 1
#ACT
goto @NoQuest_Say
break

[@NoQuest_Say]
#IF
#SAY
_ Envy Yue Mei ah. That the age, but he still can not see a trace of wrinkles. \ \
_ <Close/@exit>


[@CALL_Quest_7_2]
#CALL [AreaQuest\ChoBoGuide7\ChoBoGuide7.txt] @Bichun_Yukangjomwon_25

[@CALL_Quest_4]
#CALL [AreaQuest\ChoBoGuide1\ChoBoGuide1_Warrior.txt] @Basic_Warrior_4

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem

[@AccessoryProduce]
#CALL [ProduceSystem\Accessory\AccessoryMain.txt] @Accessorymain
;;; QQ: 67762207 